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Gameplay constants at compiletime #935

@GetLocalPlayer

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@GetLocalPlayer

I know that the constants are just a text file that can be placed in imports folder but Wurst does not allow us to read data from external files, does it? So we have to copy-paste the data in a wurst package to use it in runtime.
So may be we can have a proper compiletime function? Something like

constant DEF_PER_AGI = compiletime(setGameplayConstant("AgiDefenseBonus", 0.15))
constant DAMAGE_NORMAL = compiletime(setGameplayConstant("DamageBonusNormal", "1.00,1.00,1.00,1.00,1.00,1.00,0.00,1.00")).split(",").map(t -> t.toReal())

Which returns the set value.

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