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timthirion/README.md

Hi, I'm Tim 👋

📍 Carrboro, NC | 🏢 Senior Engineering Manager at Polycam

C++ TypeScript Rust Swift Python React CMake OpenGL Metal WebGPU Vulkan macOS

Engineering @ Polycam, building cutting-edge 3D capture technology. ViBeCoDinG my favorites in my spare time—rendering, geometry, and physics!

I manage the Polykit team which is responsible for 3D rendering, geometric algorithms, and our core C++ library. I'm a seasoned software developer with a diverse background in computer graphics, scientific visualization, and medical imaging.

I have worked on a wide variety of technologies ranging from reverse engineering, digital inspection, 3D printing, digital dentistry and orthodontics, ultrasound, MR and CT imaging, point cloud reconstruction, rendering, and much more.

I was previously a Technical Leader on the Medical Computing Team at Kitware where I focused on creating, guiding, and growing medical imaging software applications built on open source technology. At Kitware, I was the resident expert on delivering software through the FDA 510(k) medical device certification process.

I have shipped both commercial and open source applications on all platforms. I will happily work in most languages within any stack.

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  1. exactum exactum Public

    Exact geometric predicates in Rust

    Rust

  2. approxum approxum Public

    Geometric approximation algorithms in Rust

    Rust

  3. morsel morsel Public

    Mesh processing in Rust

    Rust

  4. Quasivibe Quasivibe Public

    100% vibecoded renderer

    C++