Prevent text generation process from overwriting quest's description and game's objective.#240
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MarcCote merged 2 commits intomicrosoft:masterfrom Jun 11, 2020
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… and game's objective.
Codecov Report
@@ Coverage Diff @@
## master #240 +/- ##
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+ Coverage 82.84% 82.86% +0.01%
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Files 56 56
Lines 6944 6951 +7
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+ Hits 5753 5760 +7
Misses 1191 1191
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gregyoto
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Feb 8, 2026
…exist PR microsoft#240 (fixing microsoft#239) added code to preserve a manually-set objective across build() calls. However, the preservation happens before change_grammar() is called, which unconditionally overwrites the objective via describe_event(). This means the fix only worked for games without quests (no winning policy = no describe_event call). The fix: only auto-generate the objective in change_grammar() if one hasn't already been set (self._objective is None). Fixes microsoft#373 Co-authored-by: Cursor <cursoragent@cursor.com>
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This PR addresses #239